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Tournament NameDungeon Bowl BENEATH the MOUNTAINS of MADNESS
Organizer NAF nametombstone_frank (4668)
OrganizerTombstone Frank & James Luft
VariantDungeonbowl
Major/Nationalno
Start Date (YYYY-MM-DD)2024-06-15
End Date (YYYY-MM-DD)2024-06-15
TypeOPEN
StyleResurrection & Swiss Pairings
ScoringPoints Based
Cost$15 or $20 for non-NAF
NAF Fee Includedno
NAF Member Discountno
Emailtombstone_frank@yahoo.com
Webpage

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressCounterspell Games
 8102 Blanding Blvd #12
CityJacksonville
StateFL
Zip32244
NationUnited States

Ruleset Document

Information
Deep in the Frozen Wastes, far north of civilized folks, there is a legendary mountain dungeon, built by an alien race from long ago. Followers of the Cult of Nuffle have repurposed the ever-shifting layout to have the ultimate Dungeon Bowl! The further the teams go, the more the madness infects the players. Can you survive and hoist the cup in victory?

Registration is $15.00 for NAF and $20.00 for Non-NAF which will get you the current NAF Gift
Payment via PayPal to Tombstone_Frank@yahoo.com


4 Rounds, Swiss Pairing
1 Point for a win, 0 points for a loss.

There will be a winner in every round. When time is over, the endzone the ball is closest to scores for that team. Squares will be counted in a normal movement. This will be confirmed by the TO.

RULES:
Teams will be built per the rules of Dungeon Bowl (from the Colleges of Magic) at a cost of 1.1 million. Re-Rolls are 50k for all Colleges. Matches will be to first score or 75 minutes.

No Star Players will be available, as the dungeon is too dangerous.

The only inducements available are Bribes (100,000 GP, MAX 3) and College Wizards (100,000 GP, from your college)

Coaches then may add two primary skills and one secondary skill to their players. No player can have more than 2 skills added total. The leader skill cannot be added this way.

All other rules will remain the same as the Dungeon Bowl Book describes.

SPECIAL RULES:
Ever shifting rooms: The first time a player enters a room, there is a chance the mind warping magics will alter the environment. The first player to enter a room will roll a D6. On a 3+ the room stays the same. On a 1-2, the room flips to the other side, re-positioning any chests and portals in the same spot. The figure entering the room that activated the shift, weather it flips or not, is randomly sent to a teleporter, and can finish any available movement.

Lost in Time and Space: Once per match, you can shift a Lost in Time and Space to the reserve box, instead of off the pitch.

Fall into Madness: During round 4, the strange energies in the dungeon have warped a player on your team. Roll for a player to get a free random Mutation, chosen during set up.

Fan Favorite Bingo: You will be provided a bingo card. The coach that most completes a bingo card (with tie breaker being a 2 dice off) will win a special prize, provided by the TO.

Tournament Report
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