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Tournament NameGold Rush Rampage III
Organizer NAF nameeboncrow (25947)
OrganizerJosh Whitley
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2024-09-14
End Date (YYYY-MM-DD)2024-09-14
TypeOPEN
StyleSwiss (First round random)
Scoring60/30/10 W/D/L
Cost30
NAF Fee Includedno
NAF Member Discountno
Email
Webpage

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
Address249B Gonyo Ln
 
CityRichmond
StateTX
Zip77469
NationUnited States

Ruleset Document

Information
Date: September 14, 2024
Location: Goldmine Games, Richmond TX. (SW of Houston, TX)
249B Gonyo Lane
Richmond, Texas 77469

Cost of Entry: $30
NAF Membership is required, and we will have someone onsite that will help get you signed up at a discounted price.

Send your registration fee via Paypal to @joshwhitley7 along with your Name, e-mail address, and NAF # and NAF Name if you are currently member.

To complete registration, send your completed roster to joshwadewhitley@gmail.com Rosters are due ONE WEEK before the event.

Length 3 rounds of 2:30 duration. Registration 10AM, Dice roll at 10:30

What you need to bring:

Your painted and labeled Blood Bowl team
4 copies of team roster, 1 for you, 1 for each opponent
Blood Bowl Field & Dugouts
GW or NAF Block Dice & D8

Registration and Startup: 10:00 - 10:20
Round 1 (random) 10:30 - 1:00
Lunch (1 hr) 1:00 - 2:00
Round 2 (swiss) 2:00 - 4:30
Break 4:30 - 4:45
Round 3 (swiss) 4:45 - 7:15
Awards 7:30

Points:
Win - 60
Draw - 30
Loss - 10

Bonus points:
Win by 2 TDs +5
Additional +3 for each TD differential past 2.
Lose by 1 TD +2
Per Casualty caused: +2
Pitch Clearing your opponent: +8 (once per game)
Finished on time: +3

All casualties count except:
- Rush/gfi fails
- Any action or use of skill that results in an injury on the same team as the activated player
- Failed dodges that were not SPECIFICALLY CAUSED by prehensile tail, tackle, Diving Tackle, or arm bar.

Inducement Restrictions:
No Mega-stars, cards, or wizards. Everything else is allowed, and you're encouraged to look at all your options!

1.75m tournament
Skills cost their usual TV amounts, and are INCLUDED in the total budget. Your final TV including ALL players, skills, inducements, etc will be 1,750,000 gp.
Max of 6 secondary skills (this does not apply to stunties)

Star players:
Mega-stars, and the honorary inclusion of Cindy Piewhistle, are not allowed.
A star player hired by both teams will play for both.

Mercenaries:
Mercenaries from the Death Zone supplement are allowed with the following restrictions.
- Stat improvements, and Stat reductions to lower cost, may NOT be taken.
- A single additional skill may be added from any category available to the mercenary, but this skill must also follow the skill repeat maximum for your team.
- You may choose trait packages for each mercenary in addition to the above skill choice, but you may only have one Mighty Blow +2 OR Dirty Player +2 on your team, not both.
- You may only choose one mercenary of a given type. For example, you may not take two brutal blockers, but you may take a brutal blocker and a bona fide big guy.
- Yes, you may take a giant.

(In)famous coaches, biased and named referees, and all other staff are allowed, although I wouldn't recommend the guy that helps your journeyman...

Team Composition:
You may have a total of 16 rostered players.
Coaching staff that can potentially join the pitch do not count toward this limit.
Low cost linemen will have no effect.
Riotous Rookies will still take you over 16 players.
A maximum of 4 slots total may be filled by stars/mercenaries, but all other restrictions remain in effect.
For example, taking Grak and Crumbleberry and Dribbl and Druul on a lizardmen team would fill the 4 slots, and you would not be able to take any mercenaries.

Skills:
One player may have up to 4 added skills.
Two players may have up to 3 added skills.
Two players may have up to 2 added skills.
All other players may have only ONE added skill.
Block and Wrestle may be applied to as many players as you'd like. For all other skills, there is a repeat maximum of 3.

Stats:
You may have three players with a single stat increase each.
Normal stat limits and costs apply.
Stat boosts count as one skill toward multiple skill players.

Tournament Star Player:

Gorkton the Shifter 100k
6 4 3+ 6+ 9+ Loner 4+, Block, Grab, RESET THE CLOCK!**

**Gorkton decides to rearrange someone's face.
Once per half: After declaring a Blitz Action, Gorkton loses Grab and gains Frenzy, Pile driver and Dirty player +1 for this turn. If during this action Gorkton is spotted fouling, the coach may add a +2 modifier to the argue the call roll.

Weather:
As we are playing in stadiums found, and refurbished, inside a gold mine. The subterranean weather chart will be in effect across all games.
Weather will start nice across all games. May the gods have mercy on your players if that changes.

Kickoff table:
Use the standard kickoff events with the following change:
11 - "Wow, That's a lot of Stuff..." One of your players has been distracted by the incredible merchandise options of the venue.
Follow procedures for Officious ref, on a 2-6 roll for the player, your coach was able to get the player back on the pitch in time for the kickoff, but may have been a bit heavy handed... the player becomes stunned. on a 1, your player goes back into reserve, as they didn't make it back in time.

Awards:
To win an award the coach must play in all rounds.
Awards will Trickle down, and eligibility for multiple will be handled on a case by case basis.

Goldmine Champion - Team with the most overall points
Runner-up - Team with the second most overall points
Clean-up Crew - Team that finished with the fewest overall points
Warpstone Miner - Best painted, as judged, or voted on if the guest judge is unavailable.
Best Offense - Team that scored the most TDs
Most Brutal - Team that caused the most Casualties
Stunty Cup - Stunty team with highest overall points
Best Sport - As voted on by your opponents, and other tournament attendees.

Sportsmanship
We are here for the fun of the game. Sportsmanship is not only encouraged from the coaches, it is required! We all have bad luck occasionally, but bad behavior will be addressed by the Tournament Organizer.

Fouling 16 turns in a row, stalling, or running up the score is not poor sportsmanship, but gloating and ridiculing your opponent is. This is not the tournament to take your foot off the gas. There are small awards not listed above for certain incredible feats on the pitch.

The Last Word
The Tournament Organizer will be the final arbitrator for any interpretation of the rules.

Tournament Report
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