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Tournament NameThe TurkeyBowl Charity 7s Tournament
Organizer NAF namebhall (23772)
OrganizerBiff Hall
VariantSevens
Major/Nationalno
Start Date (YYYY-MM-DD)2024-11-23
End Date (YYYY-MM-DD)2024-11-23
TypeOPEN
StyleSwiss
ScoringThere is no championship game, the tournament winner is determined by total points ● Casualties: ALL casualties suffered by an opponent: including from Blocking, Crowd Surfing, Secret Weapons, Fouls, GFI, Dodge fail, etc ● No overtime will be played (a tie is a tie) ● Win: 60 points ● Tie: 30 points ● Loss: 10 points ● Lost by 1 TD: 2 bonus points ● Won by 2 TD: 2 bonus points ● Won by 3+ TD: 5 bonus points ● Inflicted exactly 1 casualty more than the opponent inflicted: 2 bonus points ● Inflicted 2+ casualties more than opponent inflicted: 5 bonus points ● Finish turn 12 before time limit: 3 bonus points ● Pitch Clear (max 1 per match): 5 bonus points Per Pass completion: 1 point
CostTournament Fee: $10.00 if a NAF member, $20 if not a member (Cash on the day of or checks made payable to the Idaho Foodbank)
NAF Fee Includedno
NAF Member Discountno
Emailtreasurevalleybbl@gmail.com
WebpageTreasure Valley Blood Bowl Tournaments

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
Address44 E Fairview Ave
 
CityMeridian
StateIdaho
Zip83642
NationUnited States

Ruleset Document

Information
Treasure Valley Blood Bowl League (TVBBL) is sponsoring the TurkeyBowl to look for new talent from the minor league and to raise gold and food for those in need during this time of year. Sports fans from around the Empire gather for a day of rookie mayhem and generosity. The TurkeyBowl is a four-game, resurrection, match tournament, using the Games Workshop Blood Bowl Sevens format.
● Place: Phoenix Fire Games 44 E. Fairview, Meridian, ID. 83642
● Date/Time: Saturday, November 23rd, 2024 at 10:00 a.m.
● Tournament Fee: $10.00 if a NAF member, $20 if not a member (Cash on the day of or checks made payable to the Idaho Foodbank)
● Bring with you: Everything you need to play (team, dice, pitch, templates, etc); contact TO treasurevalleybbl@gmail.com if you want to borrow a team
Preregister at treasurevalleybbl@gmail.com by turning in your roster before November 9th, and you will get 5 free raffle tickets.




Itinerary
Times are approximate; each round is 75 minutes with a 5-minute pre-game setup time. If a tournament round/lunch finishes early, the TO may start the following round early.
● 10:00 am-10:30 am Registration
● 10:30 am-11:45 am Round 1
● 12:00 pm-1:15 pm Round 2
● 1:15 pm-2:00 pm Lunch
● 2:00 pm-3:15 pm Round 3
● 3:30 pm-4:45 pm Round 4
● 5:00 pm Awards and Raffle
Prize Support
● Trophies will be awarded for performance and generosity.
● Awards: (Biggest Cheater,1st place, Best Offense, Best Defense, Best Passing, Most Casualties Caused, Fan Favorite- trophies) Biggest Cheater is the coach that “bought” the most reroll tokens.
● Share the Wealth: A single coach may only win one of the above awards
● Additional awards may be added or removed by TO
● All players will receive a free “Hank” the Chaos Turkey Star Player model.
● Raffle prizes
Raffle Eligibility
● Raffle tickets for the prizes will be $5.00 each or 5 tickets for $20.00. All proceeds from the tournament entry fees, rerolls, and raffle tickets will be donated to The Idaho Foodbank.
Team Roster
● Resurrection tournament format
● Swiss pairings after the first round
● Any of the 30 NAF-approved teams
● 625,000 gp budget to purchase players, inducements, and skills. All player improvements (skills and characteristic improvement) are permitted. (No skill or improvement may be bought more than once, and/or more than one skill or improvement may be bought for a single player.) Primary skills are 20K and Secondary skills are 40K. +1 AV is 10K, +1 MA/PA is 30K, +1 AG is 40K, and +1 ST is 80K.
● Team Rerolls cost twice the normal amount (i.e. Humans team reroll normally costs 50,000, in BB7s the team reroll costs 100,000)
● A minimum of 7 players must be purchased and a maximum of 11 players may be on a team.
● No more than 4 “specialist” players (i.e. players with an availability less than 0-12)
● Permitted inducements: Bribes, Wandering Apothecary, Bloodweiser Kegs, Agency Cheerleaders, Part-time coaches, Mortuary Assistant, Plague Doctor, Halfling Chef.
For every 5 cans of food or $5.00 donated after registration, you will receive one (1) reroll token that can be used once during the tournament (not per game). The more tokens bought, the more you will have during the tournament
For a donation of one reroll token, you can hire the local star for a drive as your seventh player. Hank is added during the pre-kickoff setup as a temporary rostered player (the 7-player limit on the field remains). Both teams may hire Hank during the same drive. At the end of the drive, Hank leaves the roster but may be hired again for the next drive for another reroll token. Hank the Chaos Turkey has the following stat line just like Akhorne–-Ma 7, St 1, Ag 2+, Pa -, Av 6, Claws, Dauntless, Dodge, Frenzy, Jump up, Loner (4+), No hands, Sidestep, Titchy, Stunty, Blind Rage (can reroll the Dauntless roll).

TVBBL - Blood Bowl Sevens
TurkeyBowl 2024
Rules/Etiquette
● Prior to the game, coaches should agree on what constitutes a cocked die and discuss any other issues related to dice rolling mechanisms, i.e. dice towers
● External coaching of players in-game is not permitted
● Should one coach request, a chess clock/timer must be used at 3-minute intervals
● Player positions should be clearly identifiable, and improvements should be obvious (such as with skill bands/rings)
● Passing range tables are to be used in preference to passing templates to avoid disputes
Blood Bowl 7’s rules from the Death Zone supplement pages 90-95 will be used with the following additions:
A Touchback only happens if the ball goes out of bounds or into the kicking team ⅓ of the pitch.
Kickoffs are a D6 and a D8 like standard kickoffs



Tournament Ranking
● There is no championship game, the tournament winner is determined by total points
● Casualties: ALL casualties suffered by an opponent: including from Blocking, Crowd Surfing, Secret Weapons, Fouls, GFI, Dodge fail, etc
● No overtime will be played (a tie is a tie)
● Win: 60 points
● Tie: 30 points
● Loss: 10 points
● Lost by 1 TD: 2 bonus points
● Won by 2 TD: 2 bonus points
● Won by 3+ TD: 5 bonus points
● Inflicted exactly 1 casualty more than the opponent inflicted: 2 bonus points
● Inflicted 2+ casualties more than opponent inflicted: 5 bonus points
● Finish turn 12 before time limit: 3 bonus points
● Pitch Clear (max 1 per match): 5 bonus points
Per Pass completion: 1 point

Ranking Tiebreakers
● Winning percentage
● Strength of schedule (i.e. record of WWL > WLW)
● Net TDs plus net CAS
● Total TDs plus total CAS
● TO judgment (i.e. Head to Head, etc)

Tournament Report
View Matches
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