Tournament Name | Alberta Classic 2024 |
Organizer NAF name | Magma (28306) |
Organizer | Darcy Dirks |
Variant | Blood Bowl 2020 |
Major/National | no |
Start Date (YYYY-MM-DD) | 2024-05-04 |
End Date (YYYY-MM-DD) | 2024-05-05 |
Type | OPEN |
Style | Resurrection Swiss |
Scoring | Win 65 - Tie 25 - Loss 0 |
Cost | $30.00 |
NAF Fee Included | no |
NAF Member Discount | no |
Email | darcy.m.dirks@gmail.com |
Webpage | |
| Tournament Statistics | Winner | laika (33566) | Necromantic Horror | Runner up | Da_Scum (113) | Halfling | Most Touchdowns | bobor (24155) | Human | Most Casualties | Innerdemon (18998) | Norse | Stunty Cup | tremere (14685) | Halfling | Best Painted | bobor (24155) | Human | Other Awards | bobor (24155) | Human | Sportsmanship |
| AdamNordquist (31146) | Black Orc | Wooden Spoon |
| warashes (23522) | Goblin | Best Defense |
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| | Tournament Location |
Address | Ogre’s Den Gaming Club |
| #23 3220 5th Ave NE |
City | Calgary |
State | Alberta |
Zip | T2A 5N1 |
Nation | Canada |
Ruleset Document |
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Information |
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Name: Alberta Classic 2023
Location: Calgary, AB, Canada
Venue: The Ogres Den, #22, 3220 5 Ave NE, Calgary, Alberta
Date: May 4th and 5th 2024
Cost: $30.00 per coach
Please Register AT OGRES DEN GAMING CLUB!!
NAF membership is mandatory to participate
Pre-registration and rosters can be emailed to
Tournament Organizer: Darcy Dirks (darcy.m.dirks@gmail.com)
Registration and rosters must be submitted by May 1st, 2023
Tournament Schedule:
The weekend will feature a five game, swiss style, resurrection tournament. First games will be determined by random matchup. The remaining games will be determined based on tournament points.
Day 1 May 4th
9:00 am – Registration Begins
9:30 am – First Game
12:00 pm – Lunch Break
1:00 pm – Second Game
3:30 pm – Break
3:45 pm – Third Game
Day 2 May 5th
9:00 am – Fourth Game
11:30 am – Lunch Break, and Best Painted Judging
12:30 pm – Fifth Game
3:30 pm – Awards and Wrap up
4:00 pm – Event Ends
What to Bring:
- Painted team with suitable models
- Skill rings or another appropriate way to identify skills/positions
- Block Dice
- D6’s, D8, D12, D16
- 3 copies of your team roster including skill purchases and inducements
Tournament Rules:
- Weather table: 2020 standard table
- Kick off chart: 2020 standard table
- Prayers to Nuffle: Exhibition play table page 103 of the Bloodbowl 2020 core rulebook
- Setting up too many players: As detailed on page 40 of the Bloobowl 2020 core rulebook. If no turns have been played simply correct the mistake, if it is seen later the opposing coach decides which model(s) will be sent off for the match.
- Special play cards, special balls, special pitch rules, sponsorships are not allowed
Teams will resurrect at the end of each game. No SPP’s, injuries, or any roster changes carry over between games.
Games will have a maximum of 2 hours and 30 minutes. Turn time limits or chess clocks may be imposed if a game is at risk of going over the time limit.
Players must agree on cocked die rules, the use if dice cups and/or sharing dice at the start of the match.
If there are any disagreements or rules disputes, the tournament directors will be standing by to assist.
Teams with the ability to raise dead players will be allowed to do so but will not carry forward to other matches.
Team Building:
- All NAF approved teams are available to play, this includes the Games Workshop team of legend rosters
- Coaches get 2 million gold to construct their rosters
- Coaches must play with a minimum of 11 players
- Coaches may purchase Rerolls, apothecaries (if allowed), assistant coaches, cheerleaders, dedicated fans, or bribes
- Riotous Rookies and Heady Brew are available to teams that are allowed that inducement
Star Players:
- Star players may be purchased as part of a roster
- Star players are not ‘highlander’ and may be present on both coaches’ rosters
- 11 roster players must be bought before you may purchase stars
Skills Package:
- The same skill may be taken a maximum of three times
- One Extra Skill max per player
- No skills may be added to Star Players
Tier 1 – 5 primary skills
Tier 2 – 6 primary skills
Tier 3 – 6 Primary skills, 1 secondary Skill
Tier 4 – 6 Primary Skills, 2 secondary Skills, may stack 2 skills on up to three models
Tier 1: Amazons, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Shambling Undead, Wood Elves
Tier 2: Chaos Renegades, Elven Union, High Elves, Humans, Imperial Nobility, Khemri, Necromantic Horrors, Old World Alliance, Underworld Denizens
Tier 3: Black Orcs, Chaos Chosen, Khorne, Nurgle, Slann, Vampires
Tier 4: Goblins, Halflings, Ogres, Snottlings, Black Orcs (no Black Orcs), Lizardmen (no Saurus) Underworld (no Skaven)
Tournament Scoring:
Win = 65
Loss = 0
Tie = 25
Stunty Cup: If we have at least 3 stunty squads committed before April 15th
- Stunty Teams will play for their own cup while still participating in the main tournament
- Stunty teams are defined by ST 5 models and ST 2 or lower models with Right Stuff, Stunty, and/or Titchy
Glittering Prizes:
- Best Overall, the Coach with the most tournament points
- Runner up, the coach with the second most tournament point
- Stunty Cup, the Stunty team with the most tournament points
- Best Offence, the coach who scored the most touchdowns
- Best Defense, the coach with the least number of touchdowns against
- Most Casualties, the coach who’s inflicted the most Casualties
- Wooden Spoon, the coach with the fewest tournament points
Community Choice Awards:
- Best Painted: voting done day 2 at lunch
- Best Sport: voting done after game 5
Tie Breakers:
- Head-to-Head record (if applicable)
- W-L-T recod
- Touchdown difference
- Casualty difference
Swag and Prizes:
- Share the Wealth, Coaches may only win 1 trophy
- Every dollar collected will be given back to the players in the form of prizes |
Tournament Report |
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