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Tournament NameBugman's Bowl 2022
Organizer NAF namecyberedelf (19538)
OrganizerDean
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2022-10-08
End Date (YYYY-MM-DD)2022-10-08
TypeOPEN
Styleswiss
ScoringW/D/L = 50/30/10, plus bonus points
Costvaries
NAF Fee Includedno
NAF Member Discountyes
Emaildean.a.piper@gmail.com
WebpageBugman's Bowl

Tournament Statistics

Winner

FACESTOMP (24606)Dwarf

Runner up

Macbeth9 (20290)Chaos Dwarf

Most Touchdowns

Most Casualties

horns_up (22063)Goblin
Bugman's Brawler

Stunty Cup

horns_up (22063)Goblin
Bugman's Pint-Sized Champion

Best Painted

shoshie (30472)Shambling Undead
Art Award

Other Awards

thomasonbush (32233)Lizardmen
Bugman's Best Defense
HollywoodHogle (33382)Orc
Bugman's Buffest
CQ (33383)Necromantic Horror
Bugman's Best Sport
 
Tournament Location
Address11570 Research Blvd
 
CityAustin
StateTX
Zip78759
NationUnited States

Ruleset Document

Information
Presented by the Austin Blood Bowl League

4 Rounds of drunken Blood Bowl mayhem

Cost:
$20 per coach if paid by September 24, 2022
$25 per coach if paid by October 1, 2022 (and may not receive a goody bag)
$30 per coach otherwise (and may not receive a goody bag)
+$5 if not a NAF member and not intending to become a member by the end of event
(PayPal: Dean.A.Piper@gmail.com)

Onsite NAF registration or renewal: $5 in person ($10 Online, http://www.thenaf.net)

Website: www.BugmansBowl.com
Contact Tournament Organizer: Dean.A.Piper@gmail.com

Venue:
Rudy’s BBQ
11570 Research Blvd
Austin, TX 76759

Tournament Schedule
8:30 A.M. Registration Starts
9:00 A.M. Registration Ends
9:15 A.M. Round 1 (Random)
11:15 A.M. Break
11:30 A.M Round 2 (Swiss)
1:30 P.M Lunch 1 Hour
2:30 P.M. Round 3 (Swiss)
4:30 P.M. Break
4:45 P.M. Round 4 (Swiss)
6:45 P.M. Break
7:00 P.M. Results/Awards

What you need to bring
Your Painted AND Labeled Blood Bowl Team (3 Colors, Player #s, Positions and added skills)
4 Copies of team roster (1 for each of your opponents)
Blood Bowl Field & Dugouts
GW or NAF Block Dice & D8
If you need to borrow anything, please let the Tournament Organizer know in advance.

NAF Tournament Info
This is a NAF approved tournament. There will be someone onsite accepting registration for the cost of $5/year. You can find more information or sign up (for $10/year) at www.thenaf.net.

General Rules
Please consult the Rules for NAF Tournaments 2022 document. If you have questions please contact the Tournament Organizer before the event. The above will be used unless stated below. The exhibition Prayers to Nuffle table will be used.

Team Building Rules
You will have 1,000K gold pieces to build your team. You may purchase players, rerolls, fan factor, apothecary, coaches, and cheerleaders as normal with this gold. You must have 11 or more players at this point. You can ONLY purchase inducements at this point if the inducement is restricted or discounted based on your race’s special rules. As examples, Goblins can buy bribes and halflings can buy the master chef at this point.

Stunty teams are defined as any team without a Strength 3 or 4 player at this point in team building. This allows teams that are not always considered stunty! Non-stunty stars MAY be added later.

Any of the 1,000K that is not spent is NOT lost yet! The remaining amount is available if you spend more than 200k on inducements in the next step.

Then, you may spend up to 200K gold pieces on inducements and skills. If you buy inducements at this step, you must buy inducements before purchasing skills. If your inducements cost more than 200k you can use the remainder from the previous step. Note that if you do this you will not be able to purchase any skills.

Star players published by Games Workshop for BB2020 are allowed. All other inducements available based on the General Rules are allowed except Special Play Cards, mercenaries, and Bloodweiser Kegs. (Josef Bugman will not allow inferior drinks at his event.)

Stat increases are not allowed.
Primary skills cost 20k
Secondary skills cost 40k
You may assign no more than 1 purchased skill per player.
You may not assign a purchased skill to a Star Player.

Weather Table
The Subterranean Weather Table, from Death Zone page 78, will be used for all weather rolls. Table #1 will roll the initial weather for all tables during each round. Weather changes occur as normal during each game.

Resurrection
At the end of each round of the tournament, all players are healed of any injuries and dead players come back to life.

Special Rule
Josef Bugman is providing his own special brew to all KOed players. It is guaranteed to get them back on the pitch. At the end of each drive every player will have one bread tie removed from the player if it has any. Then any player in the KO box will have two bread ties added to the player and be moved to the Reserves box. At the end of the game all bread ties are removed.

Players with one bread tie have the following skill:
Drunk -- The player is drunk and easily distracted. Because of this you must roll a D6 immediately after declaring an Action for the player, but before taking the Action. On a roll of 1 he stands around goofing off. The Player can’t do anything for the turn, and the player’s team loses the declared Action for the turn. The player loses his tackle zones and may not catch, intercept or pass, assist another player on a block or foul, or voluntarily move until he manages to roll a 2 or better at the start of a future Action or the drive ends.

Players with two bread ties have the following skill:
Really Drunk -- This skill is the same as Drunk, except the die roll is modified by -1 for each player of either team in an adjacent square that is Drunk, Really Drunk, or Wasted.

Players with three or more bread ties have the following skill:
Wasted -- A Wasted player has all of the effects of the No Hands skill and the Ball & Chain skill.
(Note: To become wasted a player must be KOed in two consecutive drives.)

The coach of a Drunk or Really Drunk player may choose the order of Drunk, Really Drunk, Bone-head, Really Stupid, Wild Animal, and Animal Savagery.

Other Rules
Play till the whistle blows. There is no championship game. The standings will solely be determined by total points.
Special Play Cards will not be used at all.
Overtime will not be played in any round.

Time
Rounds will be strictly limited to 2 hour. Once the tournament official calls time, each coach may complete the turn in progress only if there was at least one fully-completed action taken or any dice have been rolled for the turn before time was called. A strict 4-minute limit turn will be enforced for this turn.

Dice
You and your opponent must agree on dice to use, otherwise dice will be provided.
GW or NAF Block Dice only
You must be willing to share dice with your opponent.
Agree before the game on cocked dice, dice off the table, etc, please just be consistent.

Painting
All teams are expected to meet the minimum painted guidelines. The coach must attempt to make all figures appear finished. Each figure should also be identifiable so that the opponent can know their position and skills.

Scoring
After each round, you will fill out your game sheet based on the game just completed.

Per match, one of:
+10 points if you lose
+30 points if you draw
+50 points if you win
Per match
+2 point if you submit a correct, legible, and matching game report before the Tournament Organizer calls time
Per match, one of:
+2 points if you lost by 1 Touchdown
+2 points if you won by 2 Touchdowns
+5 points if you won by 3 or more Touchdowns
Per match, one of:
+2 points if you caused 1 more Casualty from Blocking than opponent
+5 points if you caused 2 or more Casualties from Blocking than opponent
+5 points if you clear the pitch
After the last round, one of:
+2 point if you have your accepted roster, entry fee, and registration received by September 24, 2022
+1 point if you have your accepted roster, entry fee, and registration received by October 6, 2022

Awards
To win an award the coach must play in all rounds. Tiebreakers will be determined by the Tournament Organizer as needed. (For example, for Best Offense the first tiebreaker could be highest Touchdown differential.) The Tournament Organizer reserves the right to adjust the winners in the best interest of the tournament. (For example, if a coach would win two awards one of the awards may be given to another coach.)
Bugman’s Champion - First place team in standings with the most overall points
Bugman’s Runner-Up - Second place team in standings with the most overall points
Bugman’s Bottom - Coach that finished lowest in standings with the fewest overall points
Bugman’s Best Sport - Player who received the most favorite opponent votes
Bugman’s Best Defense - Team that allowed the fewest TDs
Bugman’s Brawler - Team that caused the most Casualties from Blocking

Art Award
Dave Hanrath (if present), as the winner of the 2022 Art Award, will be picking the winner of this award. It will go to the person that he believes most artistically represented the tournament and is willing to accept the attached obligations. Consideration will be given for presentation, concept, and execution of the team in relation to the theme of the tournament. The winner will receive a free entry next year. They will also be responsible for making the prize and choosing the Art Award winner at Bugman’s Bowl 2023.

Sportsmanship
We are here for the fun of the game. Sportsmanship is not only encouraged from the coaches, it is required! We all have bad luck occasionally, but bad behavior will be addressed by the Tournament Organizer!

Fouling 16 turns in a row, stalling, or running up the score is not poor sportsmanship, but gloating and ridiculing your opponent is.

The Last Word
The Tournament Organizer will be the final arbitrator for any interpretation of the rules. The rules may change without notice. Please check the website.

Tournament Report
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