Tournament Name | Alberta Classic Bowl 2022 |
Organizer NAF name | Innerdemon (18998) |
Organizer | Lair Ashmead |
Variant | Blood Bowl 2020 |
Major/National | no |
Start Date (YYYY-MM-DD) | 2022-05-14 |
End Date (YYYY-MM-DD) | 2022-05-15 |
Type | OPEN |
Style | Resurrection Swiss |
Scoring | Win 65 - Tie 25 - Loss 0 |
Cost | $30 |
NAF Fee Included | no |
NAF Member Discount | no |
Email | lair.ashmead@gmail.com |
Webpage | Alberta Blood Bowl Tournament Scene - Facebook |
| Tournament Statistics | Winner | snowmacus (23620) | Amazon | 3/2/0 - Akorne |
| Runner up | Phrygerator (20907) | Chaos Dwarf | Most Touchdowns | Magma (28306) | Elf Union | Most Casualties | | Stunty Cup | Best Painted | Phrygerator (20907) | Chaos Dwarf | Other Awards | Sazooman (21378) | Nurgle | Best Defense |
| Big_Shawn (27626) | Khorne | Sporting Conduct - With Max Spleenripper + Helmet Wolf |
|
| | Tournament Location |
Address | The Ogres Den |
| #23 3220 5th Ave SE |
City | Calgary |
State | AB |
Zip | |
Nation | Canada |
Ruleset Document |
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The Alberta Classic Bowl 2022 - Calgary, AB Canada
May 14/15th 2020
Location: Ogres Den Gaming Club
# 22 3220 5th Ave NE Calgary, AB Canada
Cost: $ 30
Tournament Organizer: Lair Ashmead lair.ashmead@gmail.com
NAF Membership in required to participate
Registration: please register with a email money transfer or pay pal to
Lair.ashmead@gmail.com
Tournament schedule:
The tournament will be a 2 day, 5 game swiss style tournament. First games will be determined by random match up. The remaining games will be determined based on tournament points. Each round is 2 hour, 30 minutes, strictly enforced.
Saturday May 14 2020
8:45 AM: Registration begins
9:00 AM: First game
11:30 AM – Lunch
12:30 – Second Game
3:00 PM – Break ( If required. If the majority of coaches wish to get started we will)
3:30 – Game 3
6:00 pm - day 1 ends
Day 2 May 15th
9:00 am - game 4
11:30 am - lunch
12:30 - game 5
3:00 - tournament concluded
3:00-3:30 - awards and conclusion
What to bring:
- Painted team with suitable models.
- Skill rings or another appropriate way to identify skills/positions
- Block dice
- D6s, d8
- 3 copies of your team roster including skill purchases and inducements
Tournament Rules:
- Standard NAF Rules Review 2021 – November – All Teams available in the BB2020 Rule Book,+ Spike Magazines with the additions of the teams of legend Document including Slann are available to play.
- Defaulting to the NAF 2021 Tournament Document
Rules Not Allowed
NO WIZARDS
No Mercanaries
No Referees
No Special Play Cards
No Special Weather tables
No Special Balls
No Infamous coaches
Only stars from the BB2020 Rule Book, And any current Spike magazine additions
Inducements are available from the core rule book and the DeathZone Supplement, unless noted above.
- Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games
- Games will have a maximum length of 2 hours 30 minutes. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.5 hour time limit.
- Players must agree on cocked die rules, the use of dice cups and/or sharing dice at the start of the match.
- If there are any disagreements or rules disputes, tournament directors will be standing by to assist.
- Teams with the ability to raise killed players will not be allowed to.
Team building:
- Teams get 1.4 million gold to construct their roster, including buying SKILLS AND STAT Increases.
- Star players can be purchased as part of a roster and may be your 11th player. In the case that opposing teams hire the same star, both teams will be NOT be allowed to use the player. If this does occur, and the star players are both present, then they will be replaced by a journeyman linemen.
- Teams must play with a minimum of 11 players.
- Teams can purchase Rerolls, apothecaries (if allowed), coaches, cheerleaders or dedicated fans
- Teams may also include bribes as part of the roster as per the standard inducement cost.
- Chefs can only be purchased by Halfling Thimble Cup
- No other inducements may be purchased (including , cards, extra apothecaries, mercenaries, etc).
Skill Costs
Regular skill: 20 K
Doubles Skill: 40 K
Armor Increase: 10 K
Movement or Passing Increase: 20K
Agility Increase: 40 K
Strength Increase: 80 K
Skill Limitations: No more than 3 of any skill
Team Captain - 1 model may be given a TV increase of 100 K
Maximum Team Value increase per player: 50 K
Examples – 1 player could be given 5 primary skills
Being that skills will be stacked, please employ the following skill marking method.
red/white - STAT Increase
Purple - Tackle
White - -Wrestle
Black - Sure Hands
Orange - Strip Ball
Yellow - Dodge
Pink - Side Step
Green - Guard
RED - DANGERous - Claw, Mighty Blow, Frenzy, Pile On
Blue - Block |
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