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Tournament NameNuffle's Wyld Dungeonbowl 7s: Tomb Raiders
Organizer NAF nameJogrenaut (22460)
OrganizerJoshua Wojcik
VariantDungeon 7s
Major/Nationalno
Start Date (YYYY-MM-DD)2021-10-10
End Date (YYYY-MM-DD)2021-10-10
TypeOPEN
Styleswiss
Scoring- Points are earned in the following ways: o Annihilation Win / Runaway Win – 30 points o Close Win – 20 points o Draw – 15 points o Close Loss – 10 points o Annihilation Loss / Runaway Loss – 0 points - Rerolls reset at the 30 minute alarm. Tiebreaking Procedure: - The patrons of the Colleges of Magic love to see exemplary play in the dungeon. In the case of a tie between teams in points, the team that will be placed ahead will be determined by a “fan favorite” vote. The patrons are looking for specific exemplary plays throughout the course of the games. They are: o Slobberknocker! (you and your opponent combine for 7 or more total casualties in the match. Either both coaches earn this point, or neither coach earns this point.) o Lost In The Portal (willingly choose to send your player through the portal, only to have them disappear from the dungeon.) o Escape Through The Portal (your ball carrier must successfully go through a portal and come out the other side STILL HOLDING ON TO THE BALL.) o Meat Shield (block an opponent into a chest, causing it to explode. If the chest had the ball, you do not earn this point.) o Nuffle’s Blessing (successfully find the ball when opening the first chest. This has to be the first chest opened in the round, and the team the opener plays for gets the point, so if you block an opponent into a chest and it is the ball, your opponent gets the point.) - You can earn each possible point in all six matches, but only once each match. This makes the maximum score for tiebreakers 30. - If teams have the same tiebreaker score, then most tiebreaker points in the last round wins, followed by most in the fifth round, and so on in reverse order that the rounds were played in. If still tied, most TD’s scored, followed by most casualties, followed by TD differential, then casualties differential, and if somehow still tied at this point, 100 yard dash carrying a person on your back (or coin flip, whatever works for the tied coaches). Awards: - The following will be awarded at River City Dungeon Bowl. Coaches are only able to win one award, and if qualified for multiple awards, will receive the highest one they qualify for on this list: o Tournament Champion (most total points) o Stunty Champion (most total points from a stunty team) o Most Touchdowns o Most Casualties o Best Defense o Fan Favorite (most tiebreaker points earn, following same tiebreaking procedure but if tied after comparing first round numbers go by total points, then a roll off)
Cost$20
NAF Fee Includedno
NAF Member Discountno
Emailjw109v@gmail.com
Webpage

Tournament Statistics

Winner

DurtWataFlashMob (23577)Wood Elf

Runner up

FloridaMan (24677)Chaos Dwarf

Most Touchdowns

FloridaMan (24677)Chaos Dwarf

Most Casualties

BLUEWING711 (23576)Black Orc

Stunty Cup

Kilmor (26518)Lizardmen

Best Painted

Other Awards

Joker2and53 (24403)Chaos Dwarf
BEST DEFENSE
 
Tournament Location
Address8298 N Wickham Rd
 Holiday Inn Conference Center at Viera
CityMelbourne
StateFL
Zip32940
NationUnited States

Ruleset Document

Information
1 special rule (egyptian themed)

Yummy Mummy Cereal rule: The first time a "1" is rolled to find the ball in a chest for each team, no bomb is found. Instead the player finds a bowl of Yummy Mummy cereal. This grants the player Jump Up and +1 MA. The player is Knocked Out at the end of the drive due to the sugar crash.

All other rolls for the chest stand as normal per DB7s.

Stargate portals - functioning just like the stargate series portals - one player once per drive can "dial in" to a portal of their choice. The player cannot be holding the ball when they use this but can act normally otherwise. However, the "iris" of the receiving portal may be closed. Roll a D6 and on a 1-2 the player is a casualty. On a 3-4 they appear in the portal of their choosing. They do not roll randomly for lost in the warp if they use this ability.

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