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leftstar May 23, 2024 - 10:30 AM
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Tournament NameZandri Dust Khemri Recruitment Sevens
Organizer NAF namehouseblackfyre (28534)
OrganizerSean Cowley
VariantSevens
Major/Nationalno
Start Date (YYYY-MM-DD)2021-07-17
End Date (YYYY-MM-DD)2021-07-17
TypeOPEN
Style
Scoring
CostFree to NAF Members
NAF Fee Includedno
NAF Member Discountyes
Emailseanmcowley@gmail.com
Webpage

Tournament Statistics

Winner

houseblackfyre (28534)Nurgle

Runner up

keshdr (20048)Human

Most Touchdowns

buzzard (19811)Chaos Renegade

Most Casualties

bgood (30475)Orc

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
Address2430 Harris
 
CityFerndale
StateMI
Zip48220
NationUnited States

Ruleset Document

Information
A brash new undead pro elf team, the Zandri Dust, took FUMBBL's Khemri Premier League by surprise and made the semifinals last season. But their ranks are a little thinned, so their priests of Nagash have set up a Sevens tournament where the fallen can serve as new recruits, their bodies jumping right out of the sand reborn anew and ready to play for the Zandri Dust.

Blood Bowl Sevens is a shorter, quicker version of the sport played on a smaller pitch by players who weren’t quite good enough to make it into the big leagues.

Purely for fluff purposes, the rather colorful history of the Zandri Dust can be found here: https://fumbbl.com/p/team?team_id=1000984. Don't drink and drive.

We will be using the official Second Season 7s rules from the 2021 Death Zone, as well as that manual's pricing for inducements (including desperate measures if someone wants to purchase one or more of them).

IN SHORT:
- All Blood Bowl 2020 races & rosters available from the Second Season Rulebook, Teams of Legend pdf, as well as the NAF-approved rosters for Khorne and Slaan. No 2016 rosters
are available.
- No star players are allowed
- 600,000 gp to spend on your team
- You must hire 7 and up to 11 players, and only 4 non-linemen types allowed
- Re-rolls cost double (they’re amateurs)
- Inducements must be bought at team creation, at the pricing provided in the Death Zone manual. Desperate measures may also be rostered as an inducement, but a new roll on the table will be required before each game. No wizards, infamous coaching staff, or other inducements not listed in the Sevens Rules may be induced (see Death Zone p.93 for a full list of allowed inducements).


SKILLS:
- Each team is allowed to give some players additional skills within the restrictions below.
- Each team chooses 1 player to be the Team Captain - they gain the Leader skill. The Team Captain can swap the Leader skill for any primary skill if they so choose.
- Teams will have a number of additional skills based on the Team Tier ratings.
- No player can be given more than 1 additional skill as discussed below (this includes the Team Captain, who already has his or her additional skill)
- Tier 1: 1 skill, must be a primary
- Tier 2: 2 skills, up to 1 of which may be a secondary.
- Tier 3 (Includes Lizards with no Saurus, Black Orcs with no Black Orcs and Underworld with no Skaven): 3 skills, up to 2 of which may be a secondary.

Weather table: As this tournament is taking place in the hot, arid deserts of the Khemri, the following weather table will be used for all tournament games:

2-3 Sweltering Heat. It is so hot that some players collapse from heat exhaustion. Roll a d6 for each player on the field after a touchdown is scored or when a half ends. On a roll of 1, the player collapses. Place him in the reserve box of the dugout. He may not take part in the next kick-off but will be available for the drive after that.

4-5 Very Sunny - A glorious day, but the blinding sunshine causes a -1 modifier on all attempts to pass the ball.

6-10 - Nice: Perfect Blood Bowl Weather.

11 Strong Winds - Immediately roll randomly on the scatter template to determine wind direction.
the result is the direction of the strong wind.
All Kick-Offs, Inaccurate or Wildly Inaccurate Passes will scatter an additional d6 squares in this direction before the normal scatter rolsl are made.

12 Sand Storm - The shifting sands have been stirred up into a violent sandstorm and visibility is severely affected. No passes may be attempted and rushing (old GFI's) are prohibited. Further, the referee has taken sanctuary from the storm and will not send anyone off.

Zandri Dust KPL Recruitment Drive: The Zandri Dust need new recruits, so the priests of Nagash have enchanted the Sevens pitches. The first player from your team to suffer a non-regenerated casualty is raised from the dead the next turn in the square he fell in (or in your dugout if he dies at the end of the half). If the square is occupied by the ball, scatter it, if occupied by a player, scatter the skeleton. The skeleton is a "skeleton slave" from the Zandri: Nagash KPL team with the following stat line: 5227 Jump Up, Thick Skull, Regeneration (no passing stat), and can play for your team the rest of the current game before he runs off to join the Zandri Dust.

SCHEDULE:
9:00 - 9:30 Registration
9:30-10:45 Game 1
11:00-12:15 Game 2
12:15-1:00 LUNCH
1:15-2:30 Game 3
2:45-4:00 Game 4
4:15-5:30 Game 5
5:30 Awards Presentation

PAIRING AND SCORING:
The first round of matches will be randomized. Each following round will be determined through Swiss pairings. Points are awarded as follows:
Win - 3 points
Draw - 1 point
Loss - 0 points
Tiebreakers are as follows: TD for, CAS for, TD differential, CAS differential, Nuffle (coin flip)

PRIZES:
1st Place
2nd Place
Most Touchdowns
Most Casualties
Stunty Cup (Tier 3)


THINGS TO BRING:
Your Blood Bowl Team (painted if you please - borrowing a team is also possible, email me)
Dice (extra sets will be on hand)
7 copies of your roster (one for tournament records, one for you, one for each opponent)

In honor of the Khemri theme, each player will receive a skeleton model to play with during the tournament and to take home. And the winner will receive a Ramtut star player model to take home, and the honor to name a new skeleton slave on my KPL team for the coming season (name must meet FUMBBL guidelines).

**NOTE: In light of the ongoing COVID situation, tables will be socially distanced to the extent possible, and masks will be required during games (except of course for the occasional sip of a beverage). We also aim to continue running Sevens tournaments every 6-8 weeks, COVID permitting, until the tabletop scene largely resumes in the USA**

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