Tournament Name | Tournament of Leap |
Organizer NAF name | eldritchfox (17319) |
Organizer | Eldritchfox |
Variant | Classic |
Major/National | no |
Start Date (YYYY-MM-DD) | 2020-02-29 |
End Date (YYYY-MM-DD) | 2020-02-29 |
Type | OPEN |
Style | |
Scoring | |
Cost | £10.00 |
NAF Fee Included | no |
NAF Member Discount | no |
Email | skabbleague@gmail.com |
Webpage | TBA |
| Tournament Statistics | Winner | sparky73 (27130) | Chaos Dwarf | Dirty DIRTY DirtyChorfs |
| Runner up | Insidious (24051) | Wood Elf | Most Touchdowns | Insidious (24051) | Wood Elf | Most Casualties | spitfinger (24160) | Chaos Renegade | Stunty Cup | Best Painted | Other Awards | i_done_goofd (28490) | Wood Elf | Most Leaps |
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| | Tournament Location |
Address | Chaos Cards Gaming Centre |
| 100 Sandgate Rd |
City | Folkestone |
State | Kent |
Zip | CT20 2BW |
Nation | United Kingdom |
Ruleset Document |
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Information |
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Chaos Cards Tournament Of Leap
Date: Saturday 29th February 2020
Cost: £10 NAF members
Paypal: skabbleague@gmail.com
NAF membership can be found here https://www.thenaf.net/members-area/join-the-naf/
Talk Fantasy Football post (http://www.talkfantasyfootball.org/viewtopic.php?f=59&t=45969)
Facebook Event Link: https://www.facebook.com/events/736249140171853/
Location: Chaos Cards, 100 Sandgate Road, Folkestone. CT20 2BW. Nearest rail: Folkestone Central (approx 10 mins walk). Recommended car parks: Sandgate Road Car Park, Sandgate Road, Folkestone, Kent CT20 2BY or Bouverie Square Car Park, Bouverie Pl, Folkestone CT20 1AU. (both are approx 2 mins walk)
Schedule:
Registration: 9.30am
First game: 10.15am
Lunch: 12.30pm
Second game: 1.15pm
Third game: 3.45pm
Finish and prizes: 6pm (store closing)
Rules:
Swiss style resurrection tournament
All current NAF rules.
All 26 teams allowed
All teams gets a starting treasury of 1,150,000 gp which can be used to buy players, star players (max 2) (after 11 rostered players) and regular or double skills (no stat increases)
Max two additional skills per player. Max four of any additional skill. E.g. Four lots of pass block is ok. Five is not.
We will be using the latest NAF rulings regarding star players etc.
See https://www.thenaf.net/tournaments/nafdocs/
No Wizards or Special Play Cards may be induced.
All other inducements from DeathZone / Almanac / Spike! Magazines are allowed.
Piling on does not cost a reroll to use
Special LEAP rules
At the start of the tournament you must select one of the following magic items for your team. You may give the magic item to a player who also gains skills. Star Players may not use the Magic Items.
Bob’s Big Bouncing Bastard Boots
Select a player on your team of st3+. This player may use the boots to make a leap action with the following rules;
Strength 3 succeeds on 3+, Strength 4 succeeds on 4+, Strength 5+ succeeds on 5+
On a roll of a one the boots break and may not be used again for the game.
Pogo Stick Of Doom
Select a player with st2 or less on your team. They are now riding a pogo stick. They gain leap and very long legs. If they roll a 1 when leaping the pogo breaks and will not be repaired until their next match.
Titchy players are so small and lightweight they may attempt to leap 3 squares instead of the normal 2 but suffer a -1 modifier if they do.
If the pogo rider leaps whilst making a foul action they get Dirty Player for that foul.
Lucky Luke’s Lasso
Select a player on your team to receive the lasso. If an opposing player attempts to leap from a square within 3 squares of them they may use the lasso to try and catch them.
Before the leaper has made their leap roll both coaches roll a d8 adding their strength and agility.
If the leaper rolls equal or highest they proceed as normal.
If the lasso wielder rolls highest they catch the leaper mid air and may place them prone in either their target leap square or their starting square. This does NOT cause a turnover to the leaping player’s team unless the leaper drops the ball.
On a roll of a 1 the lasso wielder tangles themselves up. Place them prone. They must break the lasso to escape their bonds and will not be able to use it again this game.
The lassoer may only use their lasso once per turn.
Scoring:
20 points for a win
10 points for a draw
0 for a loss
Bonus points: 1 per TD per game (max 6 points), 1 per casualty per game (max 6 points)
Prizes:
Winner
Most touchdowns
Most casualties
Most leaps using Boots or Pogo Stick of Doom
Wooden spoon
Highest placed SKABB league member |
Tournament Report |
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Really fun tournament down in Folkestone. Despite the gales and rain we had 16 awesome coaches turn up. |
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