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Tournament NameFoul Bowl 4
Organizer NAF namejip (22172)
Organizer
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2020-09-12
End Date (YYYY-MM-DD)2020-09-12
TypeOPEN
StyleResurrection
Scoring4-2-0
Cost20
NAF Fee Includedno
NAF Member Discountyes
Emailharibo_21@hotmail.com
Webpage

Tournament Statistics

Winner

FreezingStar (27938)Shambling Undead

Runner up

cornish (20634)Norse

Most Touchdowns

Ceetee (9370)Vampire

Most Casualties

Ceetee (9370)Vampire

Stunty Cup

Best Painted

studsup (29632)Norse

Other Awards

kismet (23820)Necromantic Horror
Wooden Spoon
El_Spoonio (27311)Dwarf
SAWBBL Hunter
studsup (29632)Norse
Most Fouls
 
Tournament Location
AddressFirestorm Games
 121 Victoria Rd
CitySwindon
State
ZipSN1 3BH
NationUnited Kingdom

Ruleset Document

Information
https://www.dropbox.com/s/hvokx4u138n92dr/Foul%20Bowl%204%20Ruleset.pdf

It is a 4 game, one-day, tournament, with a random first round draw, followed by Swiss pairings for the remaining three rounds. As the name suggests, there is a definite leaning towards the often forgotten art of the floor blitz, a.k.a fouling.

We will be using NAF tournament rules, which can be found on the NAF website. All teams are reset after every game using the resurrection format. No SPPs are required to be recorded, injured or dead players are healed, there are no winnings rolls and raised players are lost.

The Illegal Procedure rule is not being enforced. Game length for each round is 2 hours.

Unless rolled on the kick-off table, weather will always be perfect Blood Bowl weather.

Scoring is very simple. 4 points for a win, 2 point for a draw, 0 points for a loss, and -5 points for a forfeit. In addition, there will be 1 additional point available, per game, from fouls which result in a Casualty.

Tied coaches are separated on Strength of Schedule, then total combined TD and CAS difference, followed by most fouls resulting in a Casualty, if needed.

Non-fouling Casualties are only counted if they would yield SPP. Crowd surfs, thrown rocks, chainsaws, etc… do not count.

12+ players on the pitch – If a team is found to be fielding too many players, players must be removed randomly (using a D12) until 11 players remain. If a team is found to be fielding less than 11 players, the drive must be played out with that many players on the pitch (no additional players can be brought on).

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