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Tournament NameWarpstone Cup 12
Organizer NAF nameClan_Skaven (2854)
OrganizerRoderick Davidson
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2019-09-28
End Date (YYYY-MM-DD)2019-09-29
TypeOPEN
StyleCustom Divisional Format
Scoring3 pts Win, 1 pt Tie, 0 pts Loss
Cost$30
NAF Fee Includedno
NAF Member Discountno
Emailclan.skaven@gmail.com
Webpage

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressGrand Central Bar and Grill
 4573 Queen St.
CityNiagara Falls
StateOntario
ZipL2E 2L7
NationCanada

Ruleset Document

Information
Warpstone Cup 12 will be on September 28-29 2019

Location Grand Central Bar and Grill 4573 Queen St. Niagara Falls

Teams also will get the Necklace of the Horned Rat Gift.

The cost of the tournament is $30 (does not include any NAF fees needed)

Warpstone Cup 12 will be using the LRB 6 rules, and all 26 current races are allowed. The new Piling On rule is not being used.

4 Games will be played on the Saturday and 2 Games played on the Sunday.



Registration is at 11am, first Round is at 11:30am

Each Team will Randomly be put into one of 4 Divisions, the first 3 Games are Divisional games, and the next 3 Games are Playoff Games.

Clan Moulder Division
Clan Eshin Division
Clan Skryer Division
Clan Pestilens Division

After round 3 Each Division will have the Teams ranked 1st through last.
Tie Breakers, More Wins, Head to Head, Most TD's, Most Cas, better TD/Cas +/- , Coin Flip

The Top 2 in Each Division go on into the Championship Bracket, the remaining teams play off for the League Cup.

Once the Divisions are drawn, each team will know the order of the first 3 games, so if you are done Round 1 and your round 2 opponent is also done Round 1 you can start the 2nd game straight away even if other Round 1 games are not over.

To the top 8 teams in the Championship, for games 4,5 & 6 there can not be any ties, so if the game is tied after turn 16 , roll for K.O.'d players as normal and set up for OT , only unused RR's from the 2nd Half may be used, Leader can be used again in OT though but RR's do not reset in OT. Also Roll off to see who gets to Choose to Kick or Receive with one exception, the Kicking Team automaticly gets the Blitz Kick Off result (after scattering the Ball do not roll on the Kick Off Table)

In games 4,5 & 6 the rest of the teams not playing in the Championship can still have tie games as normal.




The REF!



Before each game there will be 1 of 16 Refs waiting for you.

The Kicking Team, before either player sets up rolls a D16, and consults the chart below.

1.Regular Ref Normal (Normal Bloodbowl Ref rules.)
2.Orc Ref Brutish (If you do not get caught on first foul, you may foul a 2nd time that turn.)
3.Dark Elf Ref Sadistic (If at the end of your turn you have not fouled, one random player from your team is ejected for not fouling. You are not ejected if there was no oppertunity to Foul.)
4. Goblin Ref Sneaky (All Secret Weapons that would be sent off are not if the Goblin Ref is on the Field.)
5. Lenient Ref Lenient (Players ejected are only sent to the KO'd Bin, Thick Skull has no bearing on this.)
6. Dwarf Ref Grudge Bearer (You can not Argue the Call.)
7. Troll Ref Really Stupid (If someone gets caught fouling randomize the team, then randomize the player sent off.)
8. Halfling Ref Hungry (If caught with a Foul or Secret Weapon, roll a D8 and if the roll is less than the current turn the Halfling too busy is at a Food Vendor to see the call.)
9. Khorne Ref Bloodthirsty (Any foul that doesn't break Armour the fouler is automatically ejected, this overides the Sneaky Git skill. Any foul Result that is Badly Hurt, Seriously Injured or Dead will never be caught.)
10. Sympathetic Ref Sympathy ( If a team is losing the Ref will turn a blind eye to them for fouling , Secret Weapons are still sent off.)
11. Ex BloodBowl Ogre Star Player Ref Intimidating (Ignore all Riot and Pitch Invasion results on the Kick Off Table.)
12. Neutral Ref Equality ( If caught for a Foul the Punishment equals the Injury, if the Fouled player is Prone, both players are Prone, if the Fouled player is Stunned both players are placed Stunned, same for K.O. and Injury/Death, basically where ever the Fouled player ends up the Fouling Player gets the same result applied. This does not apply to Secret Weapons, they are sent off as per Normal Rules.)
13. Clan Moulder Ref Moulder Favoritism (Teams from Clan Moulder Division get a free Bribe for this game.)
14. Clan Eshin Ref Eshin Favoritism (Teams from Clan Eshin Division get a Free Bribe for this game.)
15. Clan Skryre Ref Skryre Favoritism (Teams from Clan Skryer Division get a Free Bribe for this game.)
16. Clan Pestilens Ref Pestilens Favoritism Teams from Clan Pestilens get a Free Bribe for this Game.)

If one of the 4 Skaven Clan Refs are on the Pitch but neither team is from the Divsion of his Clan, he does not give away any Bribes.

If Get the Ref is rolled on a Kickoff, immediately roll a D16 for the replacement Ref , The new Ref gives each team a Bribe as per usual, as well of any rules that particular Ref has.



Warpstone Tokens

Each team starts the game with 2 Warpstone Tokens, each token can be used once per game.

They may be used one of 3 ways.

1) Warpstone Roulette!

May be used at the start of any turn before any player takes an action. Roll a D6, on a 3+ Roll a D16 on table below, on a 1 place the sick player in the Reserves box (A player sent to the Reservs box does not create a Turnover, unless they were holding the Ball.)

1: Big Hand
2: Bone Head
3: Claw
4: Disturbing Pr.
5: Extra Arms
6: Foul App.
7: Horns
8: Hypnotic Gaze
9: Prehensile Tail
10: Really Stupid
11: Regeneration
12: Tentacles
13: CHOOSE!
14: Two Heads
15: Very Long Legs
16: Wild Animal

if the result rolled is already on the player (horns on a beastman, or Bonehead on an Ogre, then reroll the D16 until a result that he/she does not already have) The player gains this result for the remainder of the game, but leaves him/her before next game starts.

2) Warpstone Reroll


You can use a Warpstone Token as a Reroll for any player on your team. On a 3+ you may use the Reroll, if a 1 is rolled the player overdoses and roll straight to injury and the Reroll attempt is wasted and therefore cannot be used . Like any Reroll attempt no dice can be relolled more than once.

3) Warpstone Bribe

You can use a Warpstone token for a Bribe on any Skaven Ref, even if not your Clan. Roll a D6 on a 2+ the Bribe works, just as if it was a Normal Bribe.

***** Warpstone Bribes can only be used if the Ref is a Skaven Ref****

TEAM BUILD

All teams get 1,000,000 to build their team. No Inducements or Star Players may be purchased.

Teams get 150,000 to buy skills. Normal skills at 20k, Double skills at 30k.
No more than 4 of the same Skill may be chosen.

Other than Warpstone Roulette there is no Improvements after Registration.

Home Field Advantage , all Skaven and Underworld teams get a +1 FF for free.

Kick Off Table Changes

4: Is now "WARPSTONED" The ill effects of the Warpstone is affecting the players ability to stay healthy. Both Coaches roll a D6 adding +1 for each Warpstone Token they own (even if already used this game.) The higher roll (both if tied) has a randomised player that succumbs to Warpstone poisoning. For the remainder of this Drive the player(s) has the No Hands, & Foul Appearance skills/traits. Skaven & Underworld teams are less likely to be affected so they subtract a -1 for each Warpstone token they own rather than adding a +1 . (To simplify this, All teams that are not Skaven or Underworld Roll a D6 and add +2 to the result, Skaven and Underworld teams Roll a D6 and -2 to the result.)

*********Underworld teams only can take advantage of the Skaven Bonuses described above if their roster includes all 6 Skaven players on their roster.************

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