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Tournament NameFUMBBL 'The Light and The Dark'
Organizer NAF namethroweck (20802)
OrganizerMark Thrower
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2020-03-14
End Date (YYYY-MM-DD)2020-03-14
TypeOPEN
Style
Scoring
Cost£15
NAF Fee Includedno
NAF Member Discountno
Emailmthroweck@yahoo.co.uk
Webpage

Tournament Statistics

Winner

Stunties (23862)Wood Elf

Runner up

Taurean_Beast (14843)Shambling Undead

Most Touchdowns

Stunties (23862)Wood Elf

Most Casualties

Taurean_Beast (14843)Shambling Undead

Stunty Cup

SkraggDave (25725)Halfling

Best Painted

AyupMeDuck (20894)Halfling

Other Awards

 
Tournament Location
AddressAdmiral Rodney
 
CitySouthwell
State
ZipNG25 0EH
NationFUMBBL

Ruleset Document

Information
The Light and The Dark

Table Top Tournament Rules Pack

Date: Saturday March 14th 2020
Venue: The Admiral Rodney, Southwell, Notts, NG25 0EH
INTRODUCTION
The FUMBBL Table Top Tournament will be a 3 game Swiss Point System Tournament. We will be using the rules for NAF tournaments and teams will have 1.1 million to spend. If you have any questions or concerns about anything to do with the event please feel free to contact us at throweck@googlemail.com.

BASICS
Things you NEED to bring:
- Your Team of Miniatures (should be painted and based). Your miniatures should be clearly marked so that your opponent can differentiate your players at a glance. Skill rings or ‘loom bands’ should be used to identify skills on the miniatures.
- 3 copies of your team roster.
- D8, 2D6 and a set of Block dice.
- Your NAF number (not required to play in challenge, but necessary if you want your games to be recorded).
- Boards and dugouts
REGISTRATION
Throweck handles all the registration for the FUMBBL Table Top Tournament. Since most of the money we collect is going to the venue and to the cost of handouts, trophies, and door prizes, we encourage coaches to register and pay as early as possible. To enter your team for the event, please send your payment to throweck@googlemail.com through PayPal using ‘Family and Friends’.
The registration price is £15.
Pre-registration is recommended but it’s not required. Every coach will be welcome regardless of pre-registration and no one will be turned away if they choose to pay at the door unless tickets have been sold out before the event begins. YOU DO NOT HAVE TO BE ON FUMBBL TO PLAY!

Lunch will be included within the price.

SCHEDULE
As we are allowing more than enough time to complete your games (2 hours 30 Minutes), the day will run late if we don’t start on time. Please be punctual and ready to play at the scheduled times.
Saturday
8:00 - 9:00 Registration/ Introductions/ Orientation
9:00 - 11:30 Round One
11:30 - 12:30 Lunch
12:30 - 3:00 Round Two
3:15 - 5:45 Round Three
6.00 – 6.30 Awards and Trophies

TEAMS
Eligible Teams: All of the teams available in the Current Blood Bowl Rulebook; Death Zone Seasons 1 and 2 (and/or the Blood Bowl Compendium); Spike! Magazines 1-7; may be used at the FUMBBL Table Top Tournament. ADDITIONALLY we will be allowing Slann, Daemons of Khorne, and Brettonian teams. You can find rosters and appropriate Star Players for these teams on the FUMBBL website.
(Here are the NAF Tournament Rules)
- more on this later
Team Build: Coaches have 1,100,000 gold crowns with which to build their teams. All teams will be required to field at least 11 players, including Stars.
Coaches may include up to Two Star Players as part of their team. All of the Star Players from the CRP as well as the new players from Death Zone 1 and 2 (and/or the Blood Bowl Compendium) and from Spike! Magazines 1-7 will be allowed (Note the cost of Guffle Pussmaw is 210K as per the official errata). Where a player from one of the official publications is made to be a replacement for a player from the CRP, you may bring either of the two or both.
You may purchase any other Inducements except Mercenaries, Wizards, Special Sideline Staff, or Special Play Cards as a permanent part of your team for their normal cost.
If you spend less than the 1.1M, you will not be entitled to Inducements on a game by game basis.
Note: During the tournament Undead Coaches can raise opposing players from the dead, following the usual rules, but since this is a “resurrection” Tournament, teams revert to their starting rosters each round. Undead raised cannot therefore be carried from game to game. Apothecaries may be used, according to the rules in the Competition Rule Pack.
Skill Pack: After purchasing your team of 11 or more players (including Stars) and any Inducement options, you may add skills to your team.
Each tier has a number of skills to add to their roster for the day. Players are only allowed one skill each. The teams are tiered as follows.
Tier 1: Amazon, Bretonnian, Chaos Dwarf, Dark Elves, Dwarf, Lizardmen, Necromantic Horror, Norse, Orcs, Skaven, Shambling Undead, Wood Elves – 4 normal
Tier 2: Chaos Chosen, Chaos Renegades, Elves, High Elves, Humans, Khemri Tomb Kings, Daemons of Khorne, Nurgle, Underworld Denizens, Slann, Vampire - 4 normal + 1 double OR 6 normal
Tier 3: Halfling, Goblin, Ogre – 5 normal + 2 double OR 7 normal

TOURNAMENT FORMAT
‘The Light and The Dark’ is played over Saturday. Each coach will participate in three games, “Swiss” style with the first game being a random draw.
There will be two champions by the end of the tournament, one light and one dark.
Light teams: Amazon, Bretonnian, Dwarf, Elven Union, Halfling, High Elf, Human, Lizardman, Norse, Slann and Wood Elf teams.
Dark teams: Chaos Chosen, Chaos Dwarf, Chaos Pact, Dark Elf, Daemons of Khorne, Goblin, Khemri, Necromantic, Orc, Nurgle's Rotters, Skaven, Undead, Underworld, Vampire and Ogre teams.
In the first round, coaches will be randomly matched against other coaches. After that, the coaches will be allocated by win record to encourage same skill level of play. The only other rule regarding pairings is that you can never play the same opponent twice. For this reason, you may find that your opponents don’t always have a record identical to yours.
To stay on schedule, we ask that you play at a brisk pace with no time wasting please. To help with this we will provide programmed game timers. While it is of course up to you and your opponent to decide how strictly you wish to enforce the rule on turn time, we ask that you use the clocks at least as a guide so that games don’t fall behind. We will also not be using the Overtime Rules in the CRP: if a game is tied at the end of two halves, it will be recorded as a tie.
Each player will be given a special results form at the start of each game. Once you have finished your game, you must fill in the form and then hand it in to the Referee. It is important you fill all the information in, as this will decide your ranking for the next round and ultimately the winner of the 2020 FUMBBL ‘The Light and The Dark’ Trophy.
SCORING
After each game you will record the game results on the results form. Points are awarded as follows:
Coaching
Win = 3
Loss = 0
Tie = 1
Any ties in the standings for any award will be broken by head-to-head record if any, then by TD Difference, and finally by Casualty Difference.
Forfeits: Should your opponent for any reason be unable to play during the allotted time (ie must leave early or arrives more than 30 minutes late), you will be awarded a win. If your game has begun, record the score and casualties as of the time the game ended, and the winner will receive bonus TDs to bring the game to a 2-point lead for the winner. The Casualty record will not be changed.
Timeout: If your game cannot be completed within the 2.5 hour time limit, then the game will be decided based on its current score. We do have clocks to enforce the 4-minute time limit, but if you feel that at any time your opponent is “stalling,” then please let us know.
Sportsmanship
Although we all may dream of winning the FUMBBL Trophy we want everyone to have as much fun as they possibly can. Each coach will have the opportunity to vote on which opponent deserves the Outstanding Sportsmanship award. After your last game you will select your favourite opponent from your games.
Painting
You may use models from any game company to represent the players on your team, and you will be eligible to win the prize for Best Painted Team. We will use the following criteria:
Base-coated: All the bases in the team, including sideline staff are painted and textured in some manner. A green undercoat is not enough.
Painted: The team is painted. All models have at least three (3) colours on them. Undercoats should not be visible.
Representative: All models on the team are representative of the race and position that they are to portray. Extra weapons that are not part of a finished and painted figure should be removed. Interestingly converted teams will be considered along with stock teams. After all, the hobby aspect is part of the game as well! Therefore conversions are certainly encouraged; out of fairness to your opponent, however, we ask that the positions of players at least follow some sort of reasoning.
Detailed: All models have had details painted in a variety of colours or with noticeable effects. This can be shading, highlighting, numbered shoulder pads, etc. This discriminates between the merely painted team and the team that has had some attention paid to it.
WOW Factor: This includes but is not limited to conversions, base and flock, putty work, display cases or trays and coaching staff. A team with no conversions but with a paint job that is above average will probably be noticed as well. Basically, this covers anything that makes the painting judges go WOW!!
PRIZES!
We have various Trophies for the FUMBBL Tournament. Since no coach may receive more than one prize, there may be cases where we ask a coach in advance which prize they would prefer. In those cases, the next eligible coach would win the prize they did not select, and the leader for that prize will be listed as runner-up. In cases of ties, we will follow the guidelines described below. If we still have a tie, we will use our discretion. Our default judgment is to award 1st, 2nd, and 3rd to the top three coaches in any case.
Light CHAMPION/Dark CHAMPION
The FUMBBL Light trophy will be awarded based on Tournament Points. In the case of a tie for this award, we will compare factors as described above. In the case of a perfect tie, we will compare the teams’ scores for Painting, and finally Sportsmanship.
SECOND and THIRD PLACE (One each for light and Dark)
These trophies are awarded to the Coaches with the second- and third-highest scores for game play.
OUTSTANDING PAINTING
This is the award for the team with the best presentation. We will have three painting judges, each giving a score of 1-10 for painting and presentation for all of the teams entered. These judges will determine the best teams. The Outstanding Painting trophy will be awarded based on the judges decision. Any ties here will be settled at the discretion of the Tournament Organiser.

RANKED ROLLER
This trophy is awarded to the coach who scored the most TDs over three games.
BLACKBOX BRUTE
This trophy is awarded to the coach with the highest Casualties score. Only casualties caused by regular Blocks and Blitzes count, so disregard fouls, crowd pushes, Stab, Chainsaw attacks, Throw a Rock, etc.
PERFECT DEFENCE!
This trophy is awarded to the coach who allowed the fewest TDs against his team over his three games. – Sponsored by JB Fantasy Fields
WOODEN SPOON
We will award this trophy to the coach with the lowest Overall points score.
STUNTEE CUP
This trophy is awarded to the coach who scores the most points out of the stunty teams (Goblins, Halflings and Ogres). – Sponsored by The Two Drunk Flings and Friends
FAS Award
This trophy is awarded to the coach who has performed the most fouls. – Sponsored by Charlie Victor Products and the FAS
SPORTSMANSHIP AWARD
This trophy is awarded to the coach who has most votes after the final game.

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