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Tournament NameGoat Cup 2019
Organizer NAF nameshawass (18416)
OrganizerMisque
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2019-03-09
End Date (YYYY-MM-DD)2019-03-10
TypeOPEN
StyleResurrection
Scoring
Cost8 EUR
NAF Fee Includedno
NAF Member Discountno
Emailgoatcuplublin@gmail.com
WebpageTournament Forum Page

Tournament Statistics

Winner

Leonek (22375)Chaos Chosen

Runner up

rover (24710)Human

Most Touchdowns

Leonek (22375)Chaos Chosen

Most Casualties

Leonek (22375)Chaos Chosen
teillman (23350)Chaos Chosen

Stunty Cup

Best Painted

Other Awards

Jaskier (25282)Dark Elf
Best Young Player
 
Tournament Location
AddressKlub Astoria
 Aleje Racławickie 2A
CityLublin
StateLubelskie
Zip20-400
NationPoland

Ruleset Document

Information
Conditions

Schedule

Saturday:

10:00-10:30 - registration
10:30-13:00 - Round 1
13:15-15:45 - Round 2
15:45-16:15 - Break
16:15-18:45 - Round 3

Sunday:

10:00-12:30 - Round 4
12:45 - 15:15 - Round 5
15:30 - Award ceremony

Tiers

In order to reduce the unbalancing between the different races the Goat Cup will be divide the races into four tiers.
· Tier 1: Amazons, Bretonnians, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves
· Tier 2: Chaos Renegades, Elf Union, High Elves, Humans, Khemri, Necromantic
· Tier 3: Daemons of Khorne, Chaos, Nurgle’s Rotters, Slann, Underworld Denizens, Vampires
· Tier 4: Goblins, Halflings, Ogres

Team Creation

The tournament will be played as a resurrection tournament. All injuries, including death, will be cleared after every game. Teams at the Goat Cup will be built and will gain improvements (additional skills or stat upgrades) according to their placement in the tier system above. The composition of all teams and all improvements to be taken must be submitted before the tournament.

Team Building

Coaches must spend a minimum of 1,100,000 gold pieces when building their team. When building your team, you may buy:
· At least 11 standard roster players before any star player
· 0-8 Re-Rolls
· Assistant coaches
· Cheerleaders
· 0-1 Apothecary or Igor, depending on race
· 0-9 Fan Factor
· Inducements. The cost will be as following and will count for all 9 games:
o 0-2 Bloodweiser Kegs for each 50 kgp
o 0-3 Bribes for each 100 kgp, for Goblins only for each 50 kgp
o 0-1 Masterchef for 300 kgp, for Halflings only 100 kgp
o 0-2 NAF-approved star players for their regular cost
Wizards, (in)famous coaching staff and/or Special Play Cards are explicitly not allowed at the Goat Cup
Additional Cash
Each team receives additional funding based on their tier. Starting cash can be used for team building (as above) or used to buy skills or a mixture of both. Cash for days 2 can only be spent on skills.

Tier Starting Cash Day 2
(gold pieces) (before game 4)
1 1,160,000 40,000
2 1,200,000 50,000
3 1,250,000 50,000
4 1,250,000 70,000

· A ‘normal’ skill costs 20 kgp
· A ‘double’ skill costs 30 kgp
o Tiers 1-3 are limited to one double skill during the tournament
o Tier 4 may have more than one double skill
· Your roster can have one player that has two additional skills. Both skills must be normal skills and the second skill has a cost of 30,000 gold pieces. These skills can be added at different times in the event.
· Tier 4 may buy a single stat upgrade. This cannot be combined with any other additional skill.
o + MA / AV costs 40,000 gold pieces,
o + AG 50,000 gold pieces and
o + ST 60,000 gold pieces.
· Star players may not receive additional skills or stat upgrades
· The Skill "Piling On" will be used according to CRP, i.e. no Re-Rolls are required
All gold left unspent each day is lost, and does not carry over to subsequent days. If you choose to not spend all of your gold, the organizing committee thanks you for your contribution to our bar tab!

How to win the Tournament (Scoring & Tiebreaker)
We will play 3 games on a first day and two games on a second.

For ranking the following point system will be used:

Win: 2 Points
Tie: 1 Points
Loss: 0 Points


For determining the final standing and crowning the Goat Cup the following order will be applied:
1. Coach Points
2. Opponent score
3. Head-to-head performance to determine the Goat Cup winner
4. Net touchdowns
5. Net casualties
6. Public coin toss to determine the Goat Cup winner

Teams

For team description please see offical rules (BB2016, DZ1, DZ2, Spike! 1-3) and the NAF website.

Permanent Inducements

For inducement description please see offical rules (BB2016, DZ1, DZ2, Spike! 1-3).

Additional Rule

Before the first match, each coach on the Goat Cup receives horns (from Lublin Goat) on one random player (dice throw) until the end of the match.

Tournament Report
View Matches
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