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Tournament NameKolkata Auction Open
Organizer NAF nameOni_Goku (19551)
OrganizerTim Harr
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2018-10-21
End Date (YYYY-MM-DD)2018-10-21
TypeOPEN
StyleSwiss
ScoringSee rules
CostSee rules
NAF Fee Includedno
NAF Member Discountno
Emailgonagin@gmail.com
WebpageKalcutta Auction Open

Tournament Statistics

Winner

cyberedelf (19538)Shambling Undead

Runner up

Temujin71 (6027)Wood Elf

Most Touchdowns

Temujin71 (6027)Wood Elf

Most Casualties

djay (21274)Dwarf

Stunty Cup

RatBody (26112)Goblin

Best Painted

Other Awards

RatBody (26112)Goblin
Sportsmanship
 
Tournament Location
Address10615 Metric Blvd
 
CityAustin
StateTexas
Zip78758
NationUnited States

Ruleset Document

Information
Kalcutta Auction 2018 Rules Pack (ver 1.2.1)

Sunday October 21, 2018

Check In: 8:30-9:00 am, Dice Roll: 9:15 am

Presented by the Austin Blood Bowl League

Pre-registration:
$15 per coach if paid by September 30, 2018
$20 per coach if paid by October 19, 2018 (and may not receive a goody bag)
$25 per coach if paid at the event (and may not receive a goody bag)
This event is limited to the first 26 coaches to register!
(PayPal: dean.a.piper@hotmail.com)

Onsite NAF registration or renewal: $5 ($10 Online, http://www.thenaf.net)

Website: www.BugmansBowl.com/KalcuttaAuction
Contact Tournament Organizer: gonagin@gmail.com

Venue:
4th Tap Brewing Co-Op
10615 Metric Blvd
Austin, TX, 78758
(512) 904-9817
http://4thtap.coop

Parking
Please see the current information for parking at http://bugmansbowl.com/location .

Tournament Schedule
Bidding Saturday evening after Bugman’s Bowl
8:30 A.M. Registration Starts
9:00 A.M. Registration Ends
9:15 A.M. Round 1 (Random)
11:15 A.M. Break
11:30 A.M Round 2 (Swiss)
1:30 P.M Lunch 1 Hour
2:30 P.M. Round 3 (Swiss)
4:30 P.M. Break
5:00 P.M. Results/Awards



What you need to bring
You do not NEED to bring a team. All teams (or proxies thereof) will be available. If you would like, you can bring your team. If you bring your own team, please have all positions and numbers easily identifiable.
1 copy of team roster
Blood Bowl Field & Dugouts
GW or NAF Block Dice & D8
If you need to borrow anything, please let me know in advance

General Rules
The CRP rulebook will be used. The additional five teams approved by NAF are also available (Khorne, Bretonnian, Chaos Pact, Slann, and Underworld). For the new rules NAF has adopted please consult http://www.thenaf.net/wp-content/uploads/2017/05/NAF-Rules-Update-v1-3.pdf. If you have questions please contact the Tournament Organizer before the event. The above will be used unless stated below. Rules adopted from BB2016:
Star Players from Deathzone Season 1 & 2 are allowed
Human Catchers cost 60k
A coach can Argue the Call
Halfling Treeman gain the Timmmber skill
Chaos Pact and Goblin rosters will follow the rules from Deathzone Season 2

Bidding
The coaches will be assigned a random order in line. The coach at the front of the line will bid on any team. Starting bids can be 0k gold pieces, otherwise the bid must exceed a current bid. When a coach has a winning bid they will stand to the side displaying their race and bid. When a coach is outbid they will go to the end of the line. (A coach with a winning bid will not bid again unless they are outbid.)

If a coach registers after the bidding process, they may select any team that has not received a bid. (First come, first pick)

If there is an odd number of coaches the TO will play. The TO will play stunty only if there is only one stunty team competing. The TO will play the worst NAF team that has zero bids, as reported here. He will build the team with 1200k gold pieces.

Team Building Rules
You will have 1,200K gold pieces, minus the amount you bid for the team, to build your team. (All team values will be entered into NAF as 1200.) You may purchase players, skills, rerolls, fan factor, apothecary, star players, coaches, and cheerleaders as normal with this gold. Halflings, Goblins, and Ogres may purchase chefs, bribes, and wizards at the costs normal for each team. You must have 11 or more players.
Normal skills cost 20k
Doubles Skills cost 30k (Halfling, Goblin, and Ogre pay 20k for Doubles)

Weather Table
The normal Weather table will be used for all weather rolls. Table #1 will roll the initial weather for all tables during each round. Weather changes occur as normal during each game.

Resurrection
At the end of each round of the tournament, all players are healed of any injuries and dead players come back to life.

NAF Tournament Info
This is a NAF approved tournament. There will be someone onsite accepting registration for the cost of $5/year. You can find more information or sign up at www.thenaf.net.

Other Rules
Play till the whistle blows. There is a no championship game. The standings will solely be determined by total points.

Special Play Cards will not be used at all.

In the spirit of good sportsmanship, Illegal Procedure will not be called.

Overtime will not be played in any round.

Time
Rounds will be strictly limited to 2 hour. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace. Once the tournament official calls time, each coach may complete the turn in progress only if there was at least one fully-completed action taken or any dice have been rolled for the turn before time was called. A strict 4-minute limit turns will be enforced for this turn.

Dice
Only the provided D6s are to be used.
GW or NAF Block Dice only
You must be willing to share dice with your opponent.
You and your opponent should decide before the match which dice will be used.
Agree before the game on cocked dice, dice off the table, etc, please just be consistent.

Scoring
After each round, you will fill out your game sheet based on the game just completed.

Per match, one of:
+10 points if you lose
+30 points if you draw
+60 points if you win
Per match
+2 point if you submit a correct, legible, and matching game report before the Tournament Organizer calls time
Per match, one of:
+2 points if you lost by 1 Touchdown
+5 points if you won by 2 Touchdowns
+10 points if you won by 3 or more Touchdowns
Per match, one of:
+2 points if you caused 1 more Casualty from Blocking than you opponent
+5 points if you caused 2 or more Casualty from Blocking than opponent
+5 points if you clear the pitch (max once per round)
After the last round, one of:
+2 point if you have your entry fee, and registration received by September 30, 2018
+1 point if you have your entry fee, and registration received by October 19, 2018



Awards
Champion - First place team in standings with the most overall points
Second Place - Second place team in standings with the most overall points
Third Place - Third place team in standings with the most overall points
Stunty Champion - Stunty team in standings with the most overall points
Best Offense - Team that scored the most TDs
Best Defense - Team that allowed the fewest TDs
Most Casualties - Team that caused the most Casualties from Blocking
Best Sportsman - Player who received the most favorite opponent votes
To win an award the coach must play in all rounds. Tiebreakers will be determined by the Tournament Organizer as needed. (For example, for Best Offense the first tiebreaker would be highest Touchdown differential.) The Tournament Organizer reserves the right to adjust the winners in the best interest of the tournament. (For example, if a coach would win two awards one of the awards may be given to another coach.)

Sportsmanship
We are here for the fun of the game. Sportsmanship is not only encouraged from the coaches, it is required! We all have bad luck occasionally, but bad behavior will be addressed by the Tournament Organizer!

Fouling 16 turns in a row, stalling, or running up the score is not poor sportsmanship, but gloating and ridiculing your opponent while doing so is.

The Last Word
The Tournament Organizer will be the final arbitrator for any interpretation of the rules.

Check website for changes.

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