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Tournament NameHQ SUMMER JAM 2016
Organizer NAF nameDa_Great_MC (8168)
OrganizerDa Great MC
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2016-07-21
End Date (YYYY-MM-DD)2016-07-21
TypeOPEN
StyleSwiss
Scoring5-4-2-1-0
Cost6€-10€
NAF Fee Includedno
NAF Member Discountno
EmailMats_Clays@Yahoo.com
Webpage

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressHQ Gaming Club
 
CitySint-Niklaas
State
Zip
NationBelgium

Ruleset Document

Information
HQ SUMMER JAM 2016 *** THE STAR PLAYER EDITION *** – THURSDAY JULY 21

Where? HQ Gaming Club.
Gasmeterstraat 19. 9100 Sint-Niklaas. Belgium.

What? NAF Sanctioned Blood Bowl resurrection tournament.
TV 110
LRB6.
Swiss Pairings.

Registration Fee? €6 (early registration) / €10 (on site registration)

Early Registration? Possible untill Tuesday July 19th

How?
- Deposit 6 euros on IBAN BE52 7310 3561 2109, BIC: KREDBEBB (Mats Clays). Please mention who you are paying for.
- Use Pay Pal (mark payment as a "friends & family" gift). Please mention who you are paying for. Mats_Clays at Yahoo dot com
- Pay me cash when you see me

TIME TABLE

09u00 Doors + Registration
10u00 - 12u00 Round 1
13u00 - 15u00 Round 2
15u30 - 17u30 Round 3
18u00 Prize ceremony
18u15 Go home! Have a BBQ!

PRIZES

Winner gets a NAF Shield.

One randomly determined lucky coach will win a well painted team.

If we have 16+ coaches, a 2nd randomly determined coach will win a team.

RULES FOR TEAM CREATION

All coaches receive 1100K to create a team.
Halflings can buy a Master Chef (100K), Goblins can buy 0-3 Bribes (50K).

Other inducements available:
- Star Players (0-2): you must have 11 players before you induce a Star Player
- Bribe (0-1): 100K (Goblins are allowed to induce a 4th Bribe this way)
- Team Re-roll (0-1): 100K
- Wandering Apothecary/Igor (0-1): 100K
- Bloodweiser Babe (0-2): 50K

!! All teams must induce at least 1 Star Player !!

Other inducements are not allowed.

For balancing reasons, teams have been divided in five tiers.
Teams will receive extra skills at the start of the tournament, based on their tier.
Extra skills can be assigned to any player on your team that is not a Star Player.
A single player can not have more than one extra skill at the start of the tournament.

TIER 0: Dark Elf, Undead, Wood Elf
--> Tier 0 teams receive no extra skills.
--> Tier 0 teams receive 250K inducements.

TIER 1: Amazon, Chaos Dwarf, Dwarf, Lizardmen, Norse, Orc, Skaven
--> Tier 1 teams receive no extra skills.
--> Tier 1 teams receive 300K inducements.

TIER 2: (Pro) Elf, High Elf, Human, Necromantic
--> Tier 2 teams can assign a free Leader OR a free Block skill to one of their players.
--> Tier 2 teams receive 350K inducements.

TIER 3: Chaos, Chaos Pact, Khemri, Nurgle, Ogre, Slann
--> Tier 3 teams can assign a free Leader AND a free Block skill to one of their players.
--> Tier 3 teams receive 400K inducements.

TIER 4: Goblin, Halfling, Underworld, Vampire
--> Tier 4 teams can assign a free Leader, a free Block and a free Dirty Player skill to one of their players.
--> Tier 4 teams receive 450K inducements.

All starting skills must be clearly noted on all copies of your team roster before the tournament starts.

All positions and all skills must be written in English to avoid language confusion.

IMPORTANT! Money for team creation (1100K) and inducement money (250K-450K) are NON TRANSFERRABLE between each other.
- You can not use leftover money from team creation to hire a more expensive Star Player.
- You can not hire a cheap Star Player and use the leftover inducement money to buy more players. Unspent inducement money (max 40K) is lost.

SKILLS DURING THE TOURNAMENT

At the start of each round you may assign a normal skill to two different players. Those players are determined at random. Your opponent randomly decides your players, you do the same for him.

- Star Players can not gain extra skills this way.
- At the start of round 2 one of these skills can be a 'double'.
- Players that already have one or more skills are eligible to gain more skills. During Round 3 a player can have up to four skills.
- A player can only gain one skill before each round.

SCORING SYSTEM

MAJOR WIN (2+TD) - 5 points
MINOR WIN (1TD) - 4 points
DRAW - 2 points
MINOR LOSS (1TD) - 1 point
MAJOR LOSS (2+TD) - 0 points

TIEBREAKERS

Individuals will be ranked by the points they have earned. Should two or more individuals have the same amount of points, the following tiebreakers will be used.

TIEBREAKER 1 - Number of victories
TIEBREAKER 2 - Number of draws
TIEBREAKER 3 - Opponent score (the sum of all points from all your opponents)
TIEBREAKER 4 - Net TD’s + Net Casualties

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