?>  NAF World Headquarters :: Blood Bowl
NAF Logo
leftstar May 23, 2024 - 10:20 AM
capleft
spacer
NAF World Headquarters
home forum rankings tourneys nyleague faq
Fractured Arm! rightstar
capright
Tournament NameMarch Madness
Organizer NAF nameInnerdemon (18998)
OrganizerLair Ashmead
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2016-03-05
End Date (YYYY-MM-DD)2016-03-06
TypeOPEN
StyleBlood Bowl
ScoringWin 65 - Tie 25 - Lose 0
Cost$20 Pre-Reg, $25 at the door
NAF Fee Includedno
NAF Member Discountno
Emaillair.ashmead@gmail.com
Webpage

Tournament Statistics

Winner

Duffception (21377)Dwarf

Runner up

MotherNurgle (21220)Necromantic Horror

Most Touchdowns

Innerdemon (18998)Necromantic Horror

Most Casualties

Phrygerator (20907)Dwarf

Stunty Cup

mcbagpipes (19218)Halfling

Best Painted

Duffception (21377)Dwarf

Other Awards

Sazooman (21378)Shambling Undead
Best Defense
 
Tournament Location
AddressPrivate residence
 
CityCalgary
State
Zip
NationCanada

Ruleset Document

Information
Date: Saturday March 5th & Sunday March 6th 2016

Registration:
Cost: $20 pre-registration, $25 at the door
NAF Approval pending
Player Cap: 24 Seats
Pre-registration will run until Feb. 13th 2016
Pre-Registration can be emailed to

Tournament Organizer: lair.ashmead@gmail.com

Tournament schedule:

The tournament will be 2 day, 5 game swiss style, resurrection tournament. First games will be determined by random matchup. The remaining games will be determined based on tournament points.
For the first round only, we will do our best to pair players off against members that are outside of their home club. The tournament will run 5 total matches. 3 on day 1 and 2 on day 2.

Saturday March 5 2016
8:00 am: Registration begins
9:00 am: First game
11:30 am: Lunch
12:30 pm: Second Game
3:15 pm: Third Game
5:00 pm – Day One Finishes
6:00 PM – 11:00 PM – Open gaming evening. If people want to stick around and hang out and play other board games this space will be available to do so.
Sunday March 6th 2016
9:00 am – Fourth Game
11:00 am – Lunch
12:00 pm – Final match
2:30 pm – Wrap Up/Awards
3:30 pm– Tournament finishes.



What to bring:
- Painted team with suitable models.
- Skill rings or another appropriate way to identify skills/positions
- Block dice
- D6s, d8, d12/16/20
- 3 copies of your team roster including skill purchases and inducements

Tournament Rules:
- Standard CRP rules apply with some exceptions noted below.
- Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games
- Illegal Procedure and the 4 minute time limit will not be enforced.
- Games will have a maximum length of 2.5 hours. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.5 hour time limit.
- Players must agree on cocked die rules, the use of dice cups and/or sharing dice at the start of the match.
- If there are any disagreements or rules disputes, tournament directors will be standing by to assist.
- Teams with the ability to raise killed players will not be allowed to.


Team building:
- 24 NAF sanctioned teams are eligible.
- Teams get 1.1 million gold to construct their roster and buy skills and Stat increases. No player may have more than 50 K of improvements made. There is no limit to skill selection.
Improvements are made in the following method
20 K regular Skill
30 K Double Skills
40K MV,AV, AG
50 K ST increase
- Star players can be purchased as part of a roster. A star player can be your 11th player. A maximum of 2 star players may be taken. (Brick Farth and Grotty count as 1 star player, but will fill 2 roster spots as per rules) Star player can fill the role of the 11th player on your team. In the case that opposing teams hire the same star, both teams will be allowed to use the player.
- Teams must play with a minimum of 11 players.
- Teams can purchase Rerolls, apothecaries (if allowed), coaches, cheerleaders or fan factor.
- teams may also include bribes as part of the roster as per the standard inducement cost.
- Chefs can only be purchased by halfling teams.
- No other inducements may be purchased (including wizards, cards, extra apothecaries, mercenaries, etc).


Tournament Scoring:
Win = 65
Loss = 0
Tie = 25

Scoring Bonuses
Each TD scored: 3
Each Cas inflicted via block: 2
Fouling/Stab/Secret Weapons : All Casualties will be added to your running total in regards to total casualties for the Casualty award.


Stunty cup:
-There must be a minimum of 2 teams to compete for the Stunty Cup.
- Stunty teams will play for their own cup while still participating in the main tournament.
- Stunty teams include Halflings, Goblins and Ogres, as well as Lizardman teams that are made up of All Skinks (or Skinks plus a Kroxigor), and Underworld teams without Skaven players. Please note Lizardmen and Underworld stunty teams do not receive any different skill options.
- Star players can be added to a stunty team without disqualifying them from the Stunty Cup.

Glittering prizes:
- The Overall Best Team aka The Winner: The team with the most tournament points. In the case of a tie, tie breakers are as follows:
- Head-to-Head record if applicable
- W-L-T Record
- TD difference
- CAS difference
- Runner up - the team with the 2nd most tournament points
- Stunty Cup - The stunty team with the most tournament points IF Not enough teams register for Stunty Cup the Award with be given to the Third Place team overall.
- Best Painted Team
- AKA Wooden spoon - The worst overall team
- Most Touchdowns
- Most casualties


Swag and prizes:
- Every dollar collected will be given back to the players in the form of prizes

Tournament Report
View Matches
Back to tournament list