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Tournament NameKhorneval I
Organizer NAF namewideright (18078)
OrganizerJody Calhoun
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2015-04-25
End Date (YYYY-MM-DD)2015-04-25
TypeOPEN
StyleBlood Bowl
Scoring
Cost$25 or $30
NAF Fee Includedno
NAF Member Discountno
Emailmobileareagamers@gmail.com
Webpage

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressGamers'n'Geeks
 4805 Moffett Road
CityMobile
StateAL
Zip36618
NationUnited States

Ruleset Document

Information
Khorneval I


TOURNAMENT RULES PACK

April 25th, 2015 at Gamers’n’Geeks
4805 Moffett Road, Mobile, Alabama 36618

Cost

EARLY BIRD SPECIAL Pre-register by April 17th, 2015 - $25.

AT THE DOOR
• $30 - At the door the day of the event

All Events can be paid up for by sending the entry fee by PayPal to mobileareagamers@gmail.com

Pre-Registration Bonus
If you pre-register by April17th, 2015 you get 2 additional Limited Edition Dice Cup, extra prize ticket and discounted tournament entry fee.

Pre-Registered Players should turn in Rosters by email for Approval by April 17th, 2015.

Tournament Schedule
8:30 – Registration Starts
9:00 – Registration Ends
9:00 – Round 1 (Random)
11:00 – Break
11:15 – Round 2 (Swiss)
1:15 – 2:30 – Lunch
2:30 – Round 3 (Swiss)
4:30 – Break
4:45 – Round 4 (Swiss/Finals)
6:45 – Break
7:15 – Results/Awards (including Drawing for painted team for whoever signed up both days)

What you should bring
• Your Painted Blood Bowl Team, minimum of 3 colors required
• Five Copies of your Team Roster (one for each round) and one for you
• Blood Bowl Field/Dugouts/Templates
• GW or NAF Block Dice & D8
• Printed Copy of Competition Rules (CRP)/LRB6 can be found here-http://www.games- workshop.com/MEDIA_CustomProductCatalog/m780049a_Blood_Bowl_Competition_Rules.pdf

Things we will provide
• Pen
• Nametag
• Match Sheet
• Custom Dice
• Awards



Special Rules and Team Building

Special Weather table (Top Table will roll for initial weather for all tables.)
•2 Ridiculous Humidity – (Sames as Sweltering Heat)
•3 Foggy – (a -1 modifier applies to all Pass and Catch rolls and only Short and Quick passes allowed)
•4-10 Normal Humidity
•11 Swampy (a -1 modifier applies to all Pick-Up rolls and a Go For It roll will fail on a 1 or 2)
•12 Hurricane (all passes are inaccurate, a -1 modifier applies to all pass, catch and pick-up rolls. Any kickoffs will bounce 2d6 instead of 1d6)

Team Building Rules
You are given 1,100,000 gold pieces to build your team using CRP team lists or the three additional Team Lists. You may purchase players, rerolls, fan factor, coaches, and cheerleaders as normal. You may also purchase skills and stat increases (see Player Advancement next page).

Wizards, Journeymen, Special Play cards, and Mercenaries are NOT ALLOWED. With that said, you may purchase any other inducements as part of your team built.

CRP Star Players
Note: If you are including a Star Player from the CRP Rule Book, you must still have 11 players on your team BEFORE
being able to hire them. Having 10 plus a Star is not allowed

Rule for Multiple of the Same Star Player
This is a once in a lifetime event for most of the guys. As such, some players may pretend to be a Star Player or some of the smart ones will be cloned by Wizards to get double the pay. What does that that mean? Star Players may play for both teams. There is no “Highlander Rule”.

Star Players follow the same rules that are in the CRP Rule Book. 0-2 Star Players may be purchased per team.

Player Advancements
You may also choose to spend up to 150,000 gold pieces (in addition to the starting 1,150,000) to purchase advancements for players of your choice. This is for regular positions only, not star players.

A normal skill upgrade costs 20,000
A Doubles skill upgrade costs 30,000
+1 Movement costs 30,000
+1 Armor Value costs 30,000

You MAY NOT purchase Strength or Agility upgrades
No player may have a stat increase and a skill
No player may have two stat increases
No player may have more than 2 additional skills
No skill or stat increase may be taken more than four times
All Injuries will reset as this is a Resurrection Tournament

NAF Tournament Info
This is a NAF approved tournament. If you wish to receive limited edition colored Block Dice and have your tournament progress tracked, We will be accepting registration for the cost of $10/year. More information can be found at TheNAF.net

Illegal Procedure
In the spirit of good sportsmanship, Illegal Procedures will not be called

Timing
The game round time limit WILL be strictly enforced. You will receive ‘Time Remaining’ updates from the Tournament
Organizer to help you stay on pace.

The 4 Minute turn rule will not be used unless the Tournament organizer feels your game is in danger of not completing in the two hour time limit. He may insist on a timer being used and enforcing the 4 minute turn rule.

Dice
You are encouraged to share dice with your opponent if requested. Only GW or NAF Block Dice may be used and only the Khorneval Bowl D6’s received at registration may be used.

Scoring
After each round you will fill out both the game sheet and the etiquette sheet based on the game just completed.
• A WIN is worth 60pts
• A DRAW is worth 30pts
• A LOSS is worth 10pts
• If you lost by 1 Touchdown, you earn +2 bonus pts
• If you caused 1 more CAS from Blocking than opp you earn +2 bonus pts
• If you caused 2 or more CAS from Blocking than opp you earn +5 bonus pts
• If you clear the pitch you earn +5 bonus pts (max once per game)
• If you won by 2 Touchdowns you earn +2 bonus pts
• If you won by 3 or more Touchdowns you earn +5 bonus pts
• If you finished the game by using all turns +3 bonus pts

There is a no championship game the standings will solely be determined by total points

Overtime
There will be no overtime played. If your game ends in a draw, it’s a draw.

Tiebreakers
The Scoring system has been setup to hopefully get the most accurate representation of how everyone has performed. If, by chance there is a tie in Tournament points, the ties will be broken in this order:
• Winning Percentage
• Head to Head record
• Net TDs plus Net CAS
• Total TDs plus Total CAS

If it is still a tie at that point, the tournament organizer will use his best judgment in finding a way to break the tie.

Painting
All teams are expected to meet the minimum painted guidelines. They must have 3 colors on them and have had some attempt at making them appear finished.

Sportsmanship
We are here for the fun of the game. Sportsmanship is not encouraged from the coaches it is required!

Fouling 16 turns in a row and running up the score is not poor sportsmanship, but gloating and ridiculing your opponent while doing so is.

The tournament Organizer will strictly enforce the “Don’t be a Douche” policy. Basically, it consists of not performing any acts of Douchebaggery.

Awards
The following awards will be given out after the last round:
o Khorneval Bowl Champion - Most points scored
o 2nd Place – 2nd most points scored
o 3rd Place- 3rd most points scored
o Best Offense Certificate - Team that scored the most TDs
o Best Defense Certificate - Team that allowed the fewest TDs
o Most Brutal Certificate - Team that inflicted the most Casualties from Blocking
o Stunty Cup - Highest rated Stunty Team (Halflings, Goblins, Ogre) in standings
o Fan Favorite - Best fan favorite team as decided by the participants of the event. It could be based on
anything, your vote for the best team at the event.
o Best Sportsman - Best Sportsman as decided by player vote. Tournament Organizer will have final say and break any ties.
o Back of the Pack - Coach that finished with lowest number of Tournament pts

Spread The Wealth
A coach may only win one award. If they are in line to win more than one award, they will be asked which one they would prefer and the next coach in line will be given the other award. Tournament organizers reserve the right to adjust the awards, i.e.Back of the Pack has to have played in all 4 rounds.


QUESTIONS? Email us at mobileareagamers@gmail.com for Answers!

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